Hi all
I won't be adding different data to analyze to the program. The program already contains sufficient
data to make and reduce a setup. I think most people have yet to get their minds around working
with the rogues and are still applying standard daily game thinking.
I am sure by now most users have found it fairly easy to nail down a few choices, or maybe better
said, to hit 2 or 3 of the 5 in most attempts. The problem is that before the drawing we don't know
which choices we made are correct.
Consider this. If we look at the history and focus on rogue positions A-B-C will will see that over 60%
of the time one digit will take up two of those positions. If we look at the first four, A-B-C-D we will see
that two of those four positions will have at least a same digit pair or a triple over 90% of the time.
778 30022 ABC = 3 + 00
755 23303 ABC = 2 + 33
690 22302 ABC = 3 + 22
279 10113 ABC = 0 + 11
707 23003 ABC = 230 no same digits
778 30022 ABCD = 32 + 00
755 23303 ABCD = 20 + 33
690 22302 ABCD = 30 + 22
279 10113 ABCD = 0 + 111
707 23003 ABCD = 23 + 00
778 30022 ABCDE = 3 + 00 + 22 2-PAIRS
755 23303 ABCDE = 20 + 333 TRIPLE
690 22302 ABCDE = 30 + 222 TRIPLE
279 10113 ABCDE = 03 + 111 TRIPLE
707 23003 ABCDE = 2 + 33 + 00 2-PAIRS
Rogue positions ABC should contain one pair of same digits
Rogue positions ABCD should contain 2 pairs of same digits
Rogue positions ABCDE should contain 2 pairs of same digits or a same digit triple
If your latest history does not show this sort of thing, wait a few games and it will.
There will be times when you might see the odd-ball patterns show in a group but
those runs do not last long before it returns back to what you see above.
The filter option I provided is geared towards the standard daily game digits but I
suggest you try to move away from these as much as possible. They are there
when needed but a good rogue setup does not require much if any extra filtering.
If your expanding what you think you need to do a setup then you are moving in
the wrong direction IMHO.
In the past I have seen people take the tools I upload and move so far away from
the intended purpose that it's hard for me to follow. It may take you some time to
pick up how to use the rogues but it will pay off if you stick to the planned purpose.
Play on paper until you see results, it cost nothing but your time. Apply the analysis
tools and look for what you need then apply it using the examples above. I am still
trying to choose the best tool for the batch method but think I may go with a search
option that allows users to do multi-positional rogue search. Another option will be
geared towards digit analysis to help pin down which digits overall are most likely to
show in the next game. I did add a data dump file to the mix. I hope to have it ready
in the next week or so.
Example of the data dump file.
778, 30022, OEEEE, 1/4, HLLHH, 3/2
755, 23303, EOOEO, 3/2, HHHLH, 4/1
690, 22302, EEOEE, 1/4, HHHLH, 4/1
279, 10113, OEOOO, 4/1, LLLLH, 1/4
707, 23003, EOEEO, 2/3, HHLLH, 3/2
801, 30201, OEEEO, 2/3, HLHLL, 2/3
281, 10121, OEOEO, 3/2, LLLHL, 1/4
161, 02201, EEEEO, 1/4, LHHLL, 2/3
905, 32021, OEEEO, 2/3, HHLHL, 3/2
548, 20210, EEEOE, 1/4, HLHLL, 2/3
404, 12110, OEOOE, 3/2, LHLLL, 1/4
RL