Quote: Originally posted by RL-RANDOMLOGIC on Jan 2, 2019
Hi all
Here is something I found interesting. Below are three data sets aligned draw to draw. You can see
that in the 72 games, 15 of them matched all three data-points. Lets say we played thorough using
these points for our setup. Playing 72 games at $16 per day = $1152.00. Here a straight hit pays
$600 so 15 * $600 = $9000-$1152=$7848. With this chart one can guesstimate the number of
games between hits.
The block above shows 3 strings of data with red lines to indicate where all three line up so to say.
The top string deals with front pair digit totals for two consecutive draws that equal 3.
Example
012
132
We can see there are 3 independent digits, 013, that take up the 4 digit places. A (x) in the string
shows the games with 3 total front pair digits.
The second string is the same except it's the back-pair digits 132.
012
132
The bottom string indicates h-codes that had 3 independent digits overall, 012, 123, 321 etc...
Now, lets say that the last game H-code was 031. The front pair is 0&3 and the back pair is 3&1. We
use this to build the next H-code.
Remember, for this to work we have to use 3 ID's for the entire H-code and the front pair for the last
draw plus the front pair for the new h-code must add up to 3 different digits. We only have two front digits
0&1 to start with but when we place our H-code for the next game over it, the two front pairs must have
3 total digits. This gives us a few choices. 01+2 , 01+3, 0+2&3 or 1+2&3 and one digit has to be played
twice. At his point it's not much help but when we start working on the back pair the choices start to cancel
each other out. Remember the back-pair follows the same rules and the front pair plus the back pair both
share one digit. The second digit in the first pair will be the first digit in the back pair and to top it off we have
to end the process with 3 total digits in play. If we look at the repeating digits, mirrors and one-off digit
analysis tools it's easy to reduce to a single H-code very quickly. Just one or two choices for any of these
options can give you the H-code to play. This is a play-through type of play where we would have to eat
the losses between hits which may not fit everyone's budget. It's a bit of a mind twister and I am working
on coding it to make it simpler to use but it may be awhile before I can get to it. Anyway, just thought
some might find it interesting.
RL