One of the things I reported here was the percentage of hits for the 21 Combinations (as a Group). I noted (in what was apparently taken as a slam against the method) that the Historical Hit % was Low. It turns out that Labeling the System as an “Effective Eliminator” is one of TWO GOOD Things to be said for this Method.
I inserted the formulas for this method into an “App” that I have been working on. The App is the same one I first applied to Pick 4. The App finds hits in the entire draw history of a game for as many as 5 Different Groups derived from the formulas. By finding said hits, it then calculates a point system. Points are calculation of the Number of hits multiplied by the Odds of matching the Draw. A hit is =qual to 1000 points. Each Combination is equal to negative 1 point per game. Each Group has a Point Total equal the Number of hits x 1000 points minus the Number of games multiplied by the number of combinations in the Group. A Positive Point Total (and there are many) means that the Settings beat the Game Odds. This Rating does not mean that the Process Wins. In the End, The Cost remains the same but the value of a Hit Point is less normally $0.50. That aside I use this Point System to find “Winners at the Base Line”.
The Combinations Generated by the Formulas for this Method are used to prepare 5 Groups.
“Original 21” are the combinations that I believe were intended based on the original post. I added the “Walking Corner” combinations for each of the 3 Pairs arraigned High Middle Low and a Total for all High Middle Low Walking Corner Hits. The Method includes the addition of 7 “Delay” settings. Historical Hits are counted calculated for delays of 1 to 7 Draws. Playing the combinations in the “Next” Draw matching the Delay Setting it finds the Setting with the most hits and the number of setting with a positive point total. Those Values are displayed in the Following Tables. Legend X.X= Best Delay.Positive Delay Count. IE AZ3E Best 21 = 4.2==Best Delay 4 and 2 of 7 Delays are Positive.
I will put the formulas into a calculator that produces the combinations in the Groups being Tracked and provide a link by PM. I will have the file finished Tomorrow. Hopefully the Chart will help you make the Step from Positive Point to Positive Dollars. The App also prepares a “Game Flow” that Shows the Point Flow. This Run as well as the one that produced the Charts takes a while to Run. I hope to have it done and ready when the Calculator is Done.
In conclusion, there is much GOOD in this method. It remains to find an answer to “When?”. The Game Flow is shown in a Graph that Tracks the Points, Skip and Cumulative Point Flow. Also calculated is the High Point and Low Point value in the Flow and a “Climb” Value that shows the difference between High and Low with a negative value indicating that the Low came after the High. Hopefully a Trend can be exploited and good inspiration about sitting out as well.
Finally, I apologize for being negative to early. This works as good as anything I have done to date.
Allen