Turns out that the process I used to select the Combinations in the Prediction produced combinations that Rarely Hit.
As I said in the prediction, the process looks back at 3000 Games and finds the Hits for 31 Start Days together with the Number of days from the Start to the actual Hit. I am calling this value the "Start_Skip". Her is how it works. Example 1: Start_Day = 1. Current Day = 5. That means there are 4 Draws in the books for that Start Day, and a hit would happen at Start_Skip Value of 4. Example 2: Start Day =15. Current Day =5. that means that there have been around 25 Draws in the Books and a hit would happen at a Start_Skip value of 20 (for a 30 Day "Month"). "Month" here means the Draws from the Start_Day to the Last draw occurring on the Start_Day minus 1 of the next Month.
It took a bit of trial and error; but, I finally got a Macro to runs Each of the 104 Games that are found in the Daily Number Games shown on the LP Results Tab. There are actually only 74 Different Games Daily; but if you combine the daily draws as a separate Game there are 104. The Macro takes about 40 minutes to find all of the Start_Skip Values for Each of the 104 Games. Results are stacked in Columns representing the Daily, Base in Play, and Daily Base. There are 18 Columns. Example Column 1 - the first Daily Number, Column 2 the Second Daily Number, Column 7 the First Base in Play Number.
There are 3 Runs producing a list of "Left_Overs".
Run 1 uses all of the Skips found in the 3000+/- games to produce an average of 242 Combinations per Game. I have only run this for 2 days. Results show that 50% of the 74 Draws will have a Straight Combination that is found in that Games Left_Overs. Currently these are "Bulk" processes that do not yet look at the Columns. What I first wanted to know was how many hits From a Start and how many combinations it took to get the hit.
Run 2 (another 40 min) uses only the Skips that are over the current Start Skip Value for a Start. Results here have not been determined at this time.
Run 3 uses only the Skips that are less than or equal to the current skip value for a Start. An average of 194 Combinations survive elimination and the Success Rate is still at 50%.
The Process appears to be able to reduce the Pool of combinations to an average of 194 and is successful in 50% of the 74 Draws conducted each Day. A few examples: California is 3 out 4 in the Last 2 Days. Arkansas is 4 for 4. Florida is 2 for 4. Indiana is 3 for 4. New Jersey was blank on Monday but hit both draws yesterday. Connecticut and Colorado are the only 2 a Day States without a Hit. Arizona, Quebec, Washington, Western Virginia, Western Canada and Wisconsin are Blank for the last 2 Draws.
Just a note. This is the only process that I have been able to construct that has any success in California. I know 2 Days is not enough to prove the System; but, to be honest, every process I have tried in the past produced an immediate fail in the Next 10 Draw.
Having what I think is Very Favorable Results, I am moving on to weed the pool by looking at the successful columns. So far I have observed that at least 2 of the columns in the Daily, Base in Play do not hit. It looks like the Daily Base hits so rarely that it can probably be eliminated. That leaves only 12 Columns - 4 = 8.
My thanks to Soledad for the Formulas used in the Process. Working with this idea has taken me to a brand new place in "Back Testing". The Long list of If/ Then formulas evolved through many trials and errors. These calculations would not be possible on Paper; However the Output from the process could be a recommendation of the Start Day to Select for a Game that produces 12-18 Combinations to consider allowing you to do the calculations on paper yourself,
(Let me know what you all think)