The following chart is not original. It is in A+. I tend to favor these charts instead of the long drawn out Matrix Walk charts that use a lot of expensive ink. However the layout is similar and mildly psuedo-original. Formatting should be custom to the player, and be determined by what colors they like and what skip strings they are looking for. Very time consuming to make. I have half made charts for other years. (I seem to always pick this up and put it down) This is 2013, and I am picking it up again.
The key difference of this chart is that i gives a breakdown of the skips and the number of hits one could expect from a "hot" number in any given month from top to bottom.
At the bottom I should have printed blank boxes for August. Since I didn't it get kind of sloppy at the bottom. I have done September on separate graph paper, and I will update this chart and print out a new one soon. Sorry its not more clear. Its in tiny tiny font to get the maximum bang for space and ink.
You can see more or less clearly that numbers 14 and 15 were off the chain in February. Almost every month there are several "outperforming numbers"
So now I have to "guess" the three or four numbers that will outperform this month and make sure to include them in my wheel as key numbers.
Also I am aware that there "might" be certain discrepancies in skips at the beginning of each year, but if the data is easily exportable into excel, then the minor discrepancies at the beginning of each year could be fixed manually.
Or figure out a way to enable the programming to decipher the skip anamolies that might arise as you break down the continuous skip strings into different yearly intervals.
Oh yeah this would easily apply to any Pick 3 as well. (Combined of course) I made one for 2012, but just dont have the time to do this all manually. (Or maybe I do have the time but just not the desire.) And I suppose Macros dont really cut it because there is no real automation when dealing with skips. But I could be wrong. Although there might have to be a tutorial on how to read this, (meaning what patterns to look for) if it was made available to players. But maybe nobody wants to use it anyway. They might have other methods they prefer.