Ever consider why systems works on post-results when testing, but fails on actual results? I do not think complex systems or algorithms can solve this puzzle if the main PREMISE of the EVENT is not considered : RANDOMNESS. Below is a chart of random generated digits, that should be used in Sequence. This is not a system, is just common logic of finding possible RECURRING DIGITS when a set is drawn and generating random digits,intergers.This is all over the web, you can generate as much as you can. The way you interprete the data makes the difference between high prize ratio and high hit ratio. Now take any recent draw set say 479, look up for all recurring digits following 4,7 and 9 and form a set. Study these set for you patterns. Below is 10 generated random sequence for P3,P4 ,P5(eg quinto) games, using the assumed draw set 479, lets generate some random sets.
Using The chart: like I said, this approach is simplistic and logic is the RECUR digits movement in the sequence:
draw R1 to R10 Random sets
479 4>7, 7>0, 9>6 706
4>8, 7>9> ,8>? 89?
4>1, 7>?, 9>2 1?2
You do not have to use R1 to R10(good for testing), I normally use two random sequence for my picks. I am not going do any testing, this not a system but rather simple method of getting into the premise of event(lottery).
NB: You can generate your random data from the web from any random dot com.
R |
random sequence |
1 |
8-3-9-6-4-7-0-2-5-1 |
2 |
0-3-6-2-5-7-9-1-4-8 |
3 |
3-4-1-0-9-2-5-8-6-7 |
4 |
9-5-0-3-6-8-2-1-4-7 |
5 |
7-5-2-8-9-1-6-0-4-3 |
6 |
0-8-3-6-1-5-4-9-2-7 |
7 |
6-8-5-2-3-4-1-9-0-7 |
8 |
5-7-1-3-6-4-2-0-9-8 |
9 |
7-2-6-9-8-1-3-4-5-0 |
10 |
2-1-3-6-7-9-8-5-0-4 |