Quote: Originally posted by Kola on Jan 29, 2012
Hello garyo1954,
I have no ego in this. I've never used the word "failure" on myself , anyone, or about anything. To me "Failures" are opportunities. If you see "failures" or objections please pass them on to me. No big deal. I'm very okay with it, for this is not a contest. Right? By challenging my ideas, we both grow and learn. If you can just bring your half-empty cup to the table, we'll be okay.
I'm going to summarize a much more extended discussion. Here it goes: Remember Rene Descartes and how he invented the Cartesian Plane - the x,y grid? By doing so, he defined a blank space and gave it structure. He was able to create and contain a "world" on that blank space and by doing so was able to better interpret and helped us to better interpret the world around us. Anything in a space defines that space, and so even a place mat on table helps define the observation that "this is a table". We all do the same thing when we create containers like Pick 3 systems/methods that help define and give structure to the Pick 3. I tried to "get out the way" as much as possible(which is kind of impossible) and observe how numbers behaved in the Pick 3 Universe. While doing so I gently sculpted a container to hold and structure that expression, and so The Magic Square System was born, and it has given me language with which to interpret the pick 3. Just like everyone's system and methods do to varying degrees of success. So while interpreting the Pick 3, I came up with the terms micro-circumference and macro-circumference. So they are nowhere on the Internet. If you like that magical thinking get a load of my other terms like "polar numbers", the "immutables", "transformers"and etc...Like all of us, I'm trying trying to create my own "x,y grid".
I can't go into it too deeply, because its part of my system, which is not ready for release yet, but I see the Pick 3 and the Pick 4 like a Big Universal Wheel, with numbers that run from 000 to 999. In this Pick 3 Universe there are mini-universes or wheels. Using simple arithmetic this can be proven with numbers, but to be frank it will not be shown now. Just trust me that's its not arbitrary idea. But to continue, the first mini-wheel runs from 000 to 333, or rather from 001 to 333, which makes up 333 numbers or points, the second wheel runs from 333 to 666, and the third runs from 666 to 999. I hope that gives you a flavor of the thought process.
As far as saying, "the last draw is the dominant draw(generally speaking)", the "generally speaking" applies to the fact the last draw is the dominant draw, but not when a "Polar number' is drawn before it. Polar numbers are numbers that "come back" 2 draws later, but their "expression" changes a little, and so you may not recognize them. I've observed that its a fundamental principle in the lottery because it seems to happen nearly 99% of the time. But this PI system was created not taking that into account in any rigorous way, so I just put "generally speaking" there because I knew that the "dominant draw" statement wasn't an absolute, and only a near-absolute.
I think I may start another thread for the RINGS OF PI SYSTEM and just post the simple components without too much explanation. Then I will settle on official terminology to make easier for people to grasp. I created this system on the day I posted it. Again I don't work with PI, but through observation, I had some clear impressions about where it could go.
Thanks for leaving open the possibility of programming it, and please keep the questions coming.