Very interesting the delta system,after testing and looking at the trend, i will say the delta projects digit/s that should be added to 'the twos' for any 3-digits game.This will eliminate the combo part of using the pool (0 thru 9),and it will be cost effective for budget reasons.On my post entry#9 I did give a simple instructions which always give two digits in the percentile range of 60-70.My system generates patterns on each drawn result and is not history-based. I am going to use the California example to clarify my logic, I think it will help everyone.Below are patterns generated for every member of the Pool:
1[380],2[091],3[180],4[279],5[368],6[358],7[279],8[130],9[021],0[138] patterns in parenthesis!.
Now using The California data and working inversely(old to current results),the results generates these patterns:
data: Patterns Remaiing patterns after digit deletion
944= 021,279,279[279] 2,7
106= 380,138,358[38] 8,1,5
430=279,180,138[18] 2,7,1,8,0
943=021,279,180[021] 021
All drawn digits between the results 944 to 943 should be cancelled save the obvious last drawn.Now u can use the delta
system of you last draw,i.e 59. your results could be 275,279,025,015,215,029,019,219 ,819,815,859,159.you noticed
that i am using at most 3 digits of remaing pattern for combo,but wouldn't play such combo(not cost effective1),but rather
reduce the pattern using the next draw,say 835 of example,now my reduced pattern beomes 27, 1,2710,021 yelding
2710, this sould be combined with the delta of 835 and 943 which is 52 and 59.The digits of last two draws is very often
drawn.I hope I made myself clear,we're in the realm of uncertainty,try this,your time frame is your certainty if it works for you.Good luck