Ohio United States
Member #39,207
May 12, 2006
390 Posts
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Hello Kola,
The evening pick 3 in Ohio on May 18th was 601. I completed the permutations of 601 as you laid out in your formula and sure enough, 115 was drawn in the next drawing (mid-day). 511 was at the top of 601's "DUS" column and I didn't even wrap that one down. Furthermore, the evening number for the same day was 705. 750 was at the top of 601's "UMD" column. Again, that column was also "unwrapped".
You may be on to something here my friend...Thank you so much for sharing this brilliant method!
Milky Way Spiral United States
Member #28,944
December 25, 2005
1,635 Posts
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Width 1: 210 numbers (always a double) Width 3: 190 numbers, and 200 numbers if a double Width 4: 180 or 210 numbers (190 if a double) ... so it seems...
Yes Thank you paurths. My manual workouts have always yielded these numbers.
Ofcourse they did, those numbers go by certain laws, and the result is always the same, which, in short, means that your workout will always be the same too! It will pretty much always produce all the possible combo's!!! Ofcourse the winning number is there all the time. The problem is, with 220 numbers, one can only win if a double hits, and by playing online-odds.
I can write code in about 25 seconds to produce the 1000 straight picks, and the winner will be there every time. And not boxed, but straight up. I would just need to tweak my code a little bit so i can find out where the winning numbers is about in the output.... LOL To me it seems you have developed an extremely difficult workout to only produce pretty much all the possible boxed combo's.
240????? I have the feeling that something is not very clear..............
you keep hammering on this 200 to 240 numbers.
You also state that the winning number is always there.
You also state that the winning number is either there boxed or either straight.
How many numbers are there in a pick3 game, kola? 1000 numbers, that's how many. How many boxed numbers are there in a pick3 game, kola? 220 numbers, that's how many.
So, you're method can not, i repeat, it can not create more than 220 numbers, it can not create 240 numbers, after the duplicates have been filtered out, since you filter out box, otherwise you would always end up with 460 numbers. (these are straight filtered) Why? Easy, because that is theoretically and practically impossible!!!
To me, what you have here is a very complex way of creating all possible combo's, with a maximum of 220. Furthermore, the amount of unique combo's created depends on the width of the numbers used as draw-number. (on the previous page i posted examples of that)
I don't know if you are very familiar with pick3, b/c i read earlier on you were impressed with the table of shortsums (or LDR or LSD, 3 different names for the same item) that CD posted.
I could go through some length and adjust those numbers, so that instead of 012 it would show 201, or 210. But it would still be the same idea. The winning number is there each and every time.
Milky Way Spiral United States
Member #28,944
December 25, 2005
1,635 Posts
Offline
Width 1: 210 numbers (always a double) Width 3: 190 numbers, and 200 numbers if a double Width 4: 180 or 210 numbers (190 if a double) ... so it seems...
Yes Thank you paurths. My manual workouts have always yielded these numbers.
Ofcourse they did, those numbers go by certain laws, and the result is always the same, which, in short, means that your workout will always be the same too! It will pretty much always produce all the possible combo's!!! Ofcourse the winning number is there all the time. The problem is, with 220 numbers, one can only win if a double hits, and by playing online-odds.
I can write code in about 25 seconds to produce the 1000 straight picks, and the winner will be there every time. And not boxed, but straight up. I would just need to tweak my code a little bit so i can find out where the winning numbers is about in the output.... LOL To me it seems you have developed an extremely difficult workout to only produce pretty much all the possible boxed combo's.
240????? I have the feeling that something is not very clear..............
you keep hammering on this 200 to 240 numbers.
You also state that the winning number is always there.
You also state that the winning number is either there boxed or either straight.
How many numbers are there in a pick3 game, kola? 1000 numbers, that's how many. How many boxed numbers are there in a pick3 game, kola? 220 numbers, that's how many.
So, you're method can not, i repeat, it can not create more than 220 numbers, it can not create 240 numbers, after the duplicates have been filtered out, since you filter out box, otherwise you would always end up with 460 numbers. (these are straight filtered) Why? Easy, because that is theoretically and practically impossible!!!
To me, what you have here is a very complex way of creating all possible combo's, with a maximum of 220. Furthermore, the amount of unique combo's created depends on the width of the numbers used as draw-number. (on the previous page i posted examples of that)
I don't know if you are very familiar with pick3, b/c i read earlier on you were impressed with the table of shortsums (or LDR or LSD, 3 different names for the same item) that CD posted.
I could go through some length and adjust those numbers, so that instead of 012 it would show 201, or 210. But it would still be the same idea. The winning number is there each and every time.
Use any list, the winning number will be there 100% of the time.
Right on, Ricky!! This is what I have been trying to say, but you did a great job saying it yourself. Even with this explanation there will be people that are impressed by this method. I am not.
Forget about people being impressed, or not impressed or anything. If it helps you, great. If it doesn't , try to seethe small value in it and make it better. If you don't find any usefulness in it, wish all well who may find value in it well. Different Strokes for Different Folks.
Again the point of DSUM is not in its ability to reproduce the apparently common 220 boxed combos. Read my post before this one. Its in its permutation and the pattern of it in the original manual workouts. Having the numbers all spit together ina ascending order, one loses the value of the pattern. Its always about the pattern. And the permutation-DSUM is elegant and succint to rapidly give you results.
Now you may ask what pattern. Well I'm trying to hone in on that, but Stay tuned. Maybe you can see others.
Milky Way Spiral United States
Member #28,944
December 25, 2005
1,635 Posts
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You seem confused, tntea... lol
Oh I am..
Hi Tntea.
Well by looking at a whole lot of numbers just stacked together totally 220 winning combos is not the real kernel of DSUM. Don't get distracted by all the number combos. DSUM just happens to flower into a whole lot of numbers when you take it to its logical conclusion, which is permutating the base 10 original. In my original manual template, there are ten strings or rows of numbers that contain an orderly set of permuated numbers. The powere of DSUM is not amassing a whole buch of numbers. Again there its in the pattern. You know your v-tracs has a pattern right. Interestingly DSUM contains many of the numbers that your V-tracs contains. But its different as well. the differenc is seen in its own unique pattern. I often use DSUM and match it against the pattern the has been falling in my particular state. I then play that string. It is reliable, but it needs more. Read entry of two post s before this one addressing Paurths.
Switching between Fairfax, VA and Belgium Belgium
Member #19,286
July 29, 2005
2,254 Posts
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What are you talking about?
First you say the pattern is still to be found, then you say you have been playing the pattern in your home state....
Never mind, i'm sure we'll all hear it when it has been found.
In the mean time i deleted the zip-file, since it appears to create all the good numbers, but somehow when filtering out the duplicates it filters out in a wrong fashion b/c it never returns more than 220 numbers , perhaps its the sorting lol .
Milky Way Spiral United States
Member #28,944
December 25, 2005
1,635 Posts
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Hi Bolade. You wrote
"Thanks Kola,
Since the winning number is there 100% of the time. This method can be used to eliminate numbers from other methods as well. Thanks again.
Bolade'".
You're welcome Bolade.
And yes, since the winning number is always there you can eliminate numbers from other methods. Ciao.
Would there be any other numbers to eliminate?
Seems that we are using them all with this system...
The goal is not to play 220 numbers. At most 64 numbers. One number in my in the original base 10 or wrap method is the correct string to play across. One day i was able to filter my tickets to 50 possible numbers. The Deflation Tool on this website helped a lot. Along with some other modest filtering tecniques. It was very profitable. Again look a the pattern in my original manual base DSUM permutation
Milky Way Spiral United States
Member #28,944
December 25, 2005
1,635 Posts
Offline
Hello Kola,
The evening pick 3 in Ohio on May 18th was 601. I completed the permutations of 601 as you laid out in your formula and sure enough, 115 was drawn in the next drawing (mid-day). 511 was at the top of 601's "DUS" column and I didn't even wrap that one down. Furthermore, the evening number for the same day was 705. 750 was at the top of 601's "UMD" column. Again, that column was also "unwrapped".
You may be on to something here my friend...Thank you so much for sharing this brilliant method!
Excelsior!
bomberos
I'm happy that your finding it useful bomberos.
Remember by doing it manually you can hopefully see a pattern and play a string, or maybe you can see a convergence on a number in that string from looking at the past draws. Contrary to what you are reading, you never have to play 220 combos. The goal is to find the key to reduce it to at most 64 numbers or less, with the winning number in that string 99% of the time. Its doable. With a little imagination we can do it.
I have often seen the number found in the first row from D through M. I have a theory why, and its what I'm also testing.
United States
Member #5,344
June 30, 2004
23,639 Posts
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You seem confused, tntea... lol
Oh I am..
Hi Tntea.
Well by looking at a whole lot of numbers just stacked together totally 220 winning combos is not the real kernel of DSUM. Don't get distracted by all the number combos. DSUM just happens to flower into a whole lot of numbers when you take it to its logical conclusion, which is permutating the base 10 original. In my original manual template, there are ten strings or rows of numbers that contain an orderly set of permuated numbers. The powere of DSUM is not amassing a whole buch of numbers. Again there its in the pattern. You know your v-tracs has a pattern right. Interestingly DSUM contains many of the numbers that your V-tracs contains. But its different as well. the differenc is seen in its own unique pattern. I often use DSUM and match it against the pattern the has been falling in my particular state. I then play that string. It is reliable, but it needs more. Read entry of two post s before this one addressing Paurths.
I dont see how this is different from any other method out there..
United States
Member #5,344
June 30, 2004
23,639 Posts
Offline
I often use DSUM and match it against the pattern the has been falling in my particular state. I then play that string.
Maybe this is where the confusion is.. Show how you narrow the 220 combos to only 10 numbers according to pattern that is falling. With this being 100% accurate.. it is worth checking out..