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"Predictability" of the "unpredictable"

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Or Predictable Unpredictable.

Even the most unpredictable of things such as "Random" has a measure of Predictability.

Random means that:

 You will not get the same pick 3 combo on every draw (Either straight or boxed).

You will not either get triples on every or most draws.

You will not get doubles on every or most draws.

You will not get singles on every draw.

You will not get neither straight nor reversed consecutive combos nor pairs on every draw.

You will not get neither all high nor mostly high combos on every or most draws.

You will not get neither all low nor mostly low combos on every or most draws.

You will not get neither all even nor mostly even combos on every or most draws.

You will not get neither all odd nor mostly odd combos on every or most draws.

You will not get the same sum or roots on every draw, but a mix of them, but should get mostly middle sums as most combos are in the middle sums.

What ever 1, 2 or 3 digit pattern, it should not be the same on every draw or most draws, but a mix of patterns.

You should not get "Completely Uniform" patterns of any-kind on every draw.

You should get an "Averaging" of Digits, Numbers and Patterns after so many draws in a fairly or mostly fairly regular way. Fluctations should more or less "Average" after so many draws.

Number and digit movements and patterns should be uneven or irregular, but should Average or regularize in some fashion after a given number of draws.

So short irregular number movements or patterns should lead to longer more regular averages or movement patterns.

So there should be a mix of both: Irregular and regular digit and number cycles, but there should never be exactly even mixes of anything nor repeats of the same mixes.

There should not be completely EXACT or regular digit or number cycles of any-kind, but should change between lower and upper limits or average limits. Cycles of any-kind of pattens should never repeat exactly in the same way, in a similar way maybe, but not exactly the same.

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

There are "Expected Probabilities" due to "Randomization", these might not be completely fixed, but change with-in limits and be more or less "Weighted" at more than one point and the "Weighted" effect(s) might also change or some-what change as the draws "Roll".

Also as all game statistics are made and change within limits as the game rolls, besides there being lower, middle and upper limits, there are also "Weighted" or "Heavy" ("Activity" "Trend Pattern(s)") spots at particular changing spots along those limits as the draws "Roll".

So even if most particular pattern statistical activity was on the middle 50% there would be spots along the statistical line with more populated particular pattern activity (And maybe not exactly on the middle of the 50%).

Randomization has the effect of smoothing or of trying to even out possibilities, as it is better seen on a LONG SERIES of past draws. On a short series of draws the opposite is seen (More or less).

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

For example let us say that on a particular game SUMS tend to "Gravitate" towards the middle sums.

By that I mean not only that most sums that will come out on that game will be from the middle, like from 8 to 20, but that for a number of lower sums there will also be a number of high sums and also middle sums, so that the "TOTAL" added and then divided sums for a good sized portion of draws would "AVERAGE" or be in the MIDDLE SUM Range or very close to it.

For example: Low Sums + Middle Sums + High Sums = Middle Sum Average for those draws.

As it should happen with time and enough draws if the game has a "Good Balance of Random" or if it's statistically well balanced as games should be if they are fair games and not "FIXED".

The shorter (More or less) the span of draws for this balance to occur the more and well balanced that the particulat game is.

Basically something like this (More or less) should apply to other statistics or at least to some of them, depends on which statistic(s) we are talking about.

But even though the end result might be of a some-what balanced average, the individual sums could still be "Weighted" at particular "Sums' Spots", before the averaging is done (the particular draw's sums used).

Good luck.

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Tennessee Cash 3 Previous Lottery Results
Draw Date  Results  
Mon, Oct 10,2005 4-9-6 
Sun, Oct 9, 2005 9-2-5 
Sat, Oct 8, 2005 0-3-3 
Fri, Oct 7, 2005 3-7-5 
Thu, Oct 6, 2005 6-9-0 
Wed, Oct 5, 2005 4-8-1 
Tue, Oct 4, 2005 5-8-6 
Mon, Oct 3, 2005 7-5-7 
Sun, Oct 2, 2005 4-4-0 
Sat, Oct 1, 2005 0-8-2 

Adds to 140/10=14 SUM.

-----

Michigan Daily 3 Previous Lottery Results
Draw Date  Results  
Mon, Oct 10,2005 2-7-3 
Sun, Oct 9, 2005 5-5-7 
Sat, Oct 8, 2005 2-0-5 
Fri, Oct 7, 2005 6-8-3 
Thu, Oct 6, 2005 2-9-4 
Wed, Oct 5, 2005 9-4-8 
Tue, Oct 4, 2005 7-8-3 
Mon, Oct 3, 2005 0-7-0 
Sun, Oct 2, 2005 9-5-4 
Sat, Oct 1, 2005 3-6-7 

The individual Sums add up to 148/10=14.5= 15 SUM

-------

14 and 15 Sums are O.K.

Try this with your state's game.

As you can see Random has "rules" also.

Does it pay to know "Random" ? I think so !

Is this just for Sums ? Find out yourself !

As I said "Predictability of the Unpredictable"

Good luck.

Fernando beginning lottery cracker, student of lottery probabilities (Random).

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

And now for my Texas players:

Texas Midday Pick 3 Previous Lottery Results
Draw Date  Results  
Mon, Oct 10,2005 7-0-2 
Sat, Oct 8, 2005 2-1-7 
Fri, Oct 7, 2005 3-0-0 
Thu, Oct 6, 2005 4-0-2 
Wed, Oct 5, 2005 8-8-8 
Tue, Oct 4, 2005 0-5-5 
Mon, Oct 3, 2005 6-8-0 
Sat, Oct 1, 2005 2-2-8 
Fri, Sep 30,2005 1-6-5 
Thu, Sep 29,2005 9-8-0
 

They added to 117  117/10 = 11.7 = 12 maybe not so good ?, But still within Random Limits and in the middle sums as said above.

If the game was really well balanced the sum would had been close to 14 or 15. As the above 2 states were.

A sum of 12 is just a little too much off, a sum of 13 or 16 would not had been so bad.

Good luck.

 

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Evening draws.

Texas Pick 3 Previous Lottery Results
Draw Date  Results  
Sat, Oct 8, 2005 6-2-2 
Fri, Oct 7, 2005 5-5-8 
Thu, Oct 6, 2005 1-8-3 
Wed, Oct 5, 2005 5-9-3 
Tue, Oct 4, 2005 8-3-0 
Mon, Oct 3, 2005 6-2-6 
Sat, Oct 1, 2005 6-6-6 
Fri, Sep 30,2005 9-7-8 
Thu, Sep 29,2005 6-4-8 
Wed, Sep 28,2005 3-6-3
 

154 Total Sum = 154/10 = 15.4 = 15 Sum

The day draws were 11.7 + 15.4 = 27.1/2 =13.55 = 14 total sum for both games.

I guess that between both Texas pick 3 draws the balance is almost right as it should be either on 14 or 15 sum.

The combined balance is O.K. the individual balances are some-what off.

Good luck.

 

fast eddie's avatar - lasvegas2
fast eddie

hey Lantern, like that avatar. Is that

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

hey Lantern, like that avatar. Is that

Yes, it is the "Electronic" version of it.

I didn't want it to be too obvious.

I didn't think that anybody here would know about it !

It is very "Neat" isn't it ?

What about my "Avatar", Do you know who it is ?

It is also from the old times, but not so old as "Kilroy Was Here"

It is from an old T.V. show. I might as well tell.

It is Fujimaro of the Wind (Shonen Ninja Kaze no Fujimaru), one of my old t.v. boy-hood heroes.

The Little Ninja Boy.

Some of the best lottery minds right now are people who are at least 30 years old, but more like 45 and older, Why ? I don't know !

Some "few" younger people are also very lottery sharp.

Bye.

By the way, the draw results that I used are from the Lottery Post.

four4me's avatar - gate1
four4me

what do you make of this burns me up the way these number have been drawn defies almost everything you said. except for the sums usually there are carbon copy sums from midday to eve or eve to midday.

Maryland

                mid eve    sum
10/01/05 068 076    14 13 eee eoe
10/02/05 096 387    15 18 eoe oeo
10/03/05 346 231    13 06 eee eoo
10/04/05 426 082    12 10 eee eee
10/05/05 423 511    09 07 eeo ooo
10/06/05 776 441    20 09 ooe eeo
10/07/05 232 957    07 21 eoe ooo
10/08/05 548 069    17 15 oee eeo
10/09/05 048 065    12 11 eee eeo
10/10/05 068 742    14 13 eee oee

they went hog wild with the 06 and 8.... the 8 never moved out of position on any midday draw the 0 out front repeated 4 times and was in 8 draws out front total. Never once in 20 draws in any other position.  There is other stuff going on here but i just wanted you to see this picture.

 

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Yes, Random-Wise it looks bad.

But you have to see that this is an isolated case (More or less) among so many states that have pick 3 draws.

Also, I would not complain at all.

An almost completely biased and statisticaly "UNEVEN" game like that one, makes you lots of money.

That is the kind of game that I would love to play, the patterns don't change much at all.

It means that you can win and win and still win some more and make lots of money.

You should love "Unbalanced" games such as that-one.

It is the best kind for making lots of money.

Good luck to you.

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Uneven, unbalanced, biased or weighted games like that are a "GoldMine" to lottery players.

CalifDude will tell you all about it, that is how he makes some of his money, Doesn't he ?

When certain patterns just won't go away, you should play them and play them and play them some more.

Grossly unbalanced games, love them all the way to the bank.

four4me's avatar - gate1
four4me

Oh your exactly right and buy all account i should have taken it to the bank only Md's numbers haven't been drawing that way in past months and i of cource don't expect numbers to repeat like they did i'm sure many other people might have looked at the way they are coming out and said well i'll just keep on playing em like this. I caught a couple boxes. but never expected the digits to freeze by position like they did. And am now looking at the digits they didn't draw as hopefuls for the rest of the month.

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Yes, you never know how long things will last, they could change any-time or not change for quite a while.

That is part of Random. You have to see both, the Big and the Little pictures.

There are long lasting trends and short lasting trends.

By the way, the Even-Odd patterns were mostly the ones to play and not so much the digits themselves, but there is them also.

An opportunity is an opportunity, that is why it is so very much important to study random movements, or random and the patterns that it makes, statitics short and long term are so important, balances and unbalances are also very important.

If the game is balanced it can help you to win. if it is unbalanced it can also help you to win.

Patterns and their statistics are good things to study.

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Maryland

                mid eve    sum
10/01/05 068 076   14 13 eee eoe MidDay LHH+EEE = 0, 2, 4 X 6, 8 X 6, 8 = 3x2x2= 12 straight combos, Eve Boxed 2E1O LHH
10/02/05 096 387    15 18 eoe oeo
10/03/05 346 231    13 06 eee eoo
10/04/05 426 082    12 10 eee eee
10/05/05 423 511    09 07 eeo ooo Mid Boxed LLL+2E1O
10/06/05 776 441    20 09 ooe eeo
10/07/05 232 957    07 21 eoe ooo Mid Boxed LLL+2E1O
10/08/05 548 069    17 15 oee eeo Eve EEO+LHH straight or boxed
10/09/05 048 065    12 11 eee eeo Eve EEO+LHH straight or boxed
10/10/05 068 742    14 13 eee oee MidDay LHH+EEE = 0, 2, 4 X 6, 8 X 6, 8 = 3x2x2= 12 straight combos

Did somebody said "Compound Filters" ? I did and do.

But who could had known in advance ?

LANTERN's avatar - kilroy 28_173_reasonably_small.jpg
LANTERN

Tennessee Cash 3 Previous Lottery Results
Draw Date  Results  
Mon, Oct 10,2005 4-9-6 LHH+EOE Boxed 2H1L+2E1O, Mostly high weighted spot.
Sun, Oct 9, 2005 9-2-5 HLH+OEO Mostly high weighted spot
Sat, Oct 8, 2005 0-3-3 LLL+EOO Mostly odd weighted spot
Fri, Oct 7, 2005 3-7-5 LHH+OOO Mostly Odd weighted spot
Thu, Oct 6, 2005 6-9-0 HHL+EOE Boxed 2H1L+2E1O, 2E weighted spot
Wed, Oct 5, 2005 4-8-1 LHL+EEO 2E weighted spot
Tue, Oct 4, 2005 5-8-6 HHH+OEE HHH weighted spot
Mon, Oct 3, 2005 7-5-7 HHH+OOO HHH weighted spot
Sun, Oct 2, 2005 4-4-0 LLL+EEE EEE weighted spot
Sat, Oct 1, 2005 0-8-2 LHL+EEE EEE weighted spot

The above is much more like a regular pick 3 game should look like pattern(s)-wise.

A good balance of patterns and also the weighted pattern(s) spots as I said before.

There are 16 High Patterns and 14 Low Patterns, good balance of H-L

There are 16 Even Patterns and 14 Odd Patterns, good balance of E-O

See, this is what I was talking about, that most draws should be like if they are "Fair", "Naturaly Random" and not "FIXED"

At least most of the time, that is more than half of the time, but not always.

Check other draws and see how they compare to this.

From past and repeated checking, I tell you that this is how they should be more often than not, if they are not "FIXED".

There of course are other patterns statistics other than these, not all of them will always be well balanced on the same draws all of the time.

Good luck.

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