Years ago I started to practice pick 3 prediction using the Tx Lottery pick 3, once I more or less knew what I was doing I started to try to predict other states' pick 3 games, some of which were RNG drawn unlike the Tx pick 3, Yes, some of those games had not patterns the same as those of the Tx pick 3, but they were pick 3 games and in general they can be only so much different from each other (From other games) so I was still able to win more often than I would had by random chance (Quick Picks), I kept on testing different filters' approaches trying to learn more about prediction with filters and getting even more practice, I learned that I could do better with the Tx lottery pick 3, but that the other games were also predictable for me, just not as much, I learned that prediction-wise RNG or Ball drawn it didn't make too much of a difference, a person just needs to get used to a particular game, but practicing prediction with any-one game (RNG or Ball drawn) is good enough for later making predictions with other games.
Learning and practicing prediction with such a "RNG Game" program will make a person ready to adapt his learned prediction methods to "Real" games, that would be a good start, a start that can be more or less controlled by the "Would be predictor".
The only matter would be of the lenght of the past draws, you can't very well study and then predict a game that has not past stats, but once the program, has about 100 past draws (Which you can make the program give and store on its past draws database very fast, like in one day or sooner) then you can study them and start trying prediction techniques, you will no longer have to try your techniques on past draws only, as you can have the program give you live-real draws on demand.
The program should have a "Export" function so you can transfer the its past draws to a lottery stats program so you can study them and so learn faster than if you just study the past draws as they are, you should anyway study the past draws as they are and also do some stats by hand as you have seen me show them on some of my filters posts.
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Last, the program should have some kind of import function even if it is just copy and paste so a person can add real draws from a real game into the program and then at a chosen point of those draws on demand the program can draw those numbers as if they were produced by its RNG, for example:
Let us say that you import 300 past draws into the program, then you have the program see the first 100 draws as being real past draws and on your demand when ever you want to the program will draw or start to produce the rest of those draws one at a time beginning with the 101 draw and then 102 etc so the draws from 101 to 300 will be given by the program one at a time whenever you want them as if they were being RNG produced. for example:
You study the first 100 draws and make a prediction for the next draw (The 101 draw), say that you predict 40 boxed numbers based on a method or system that you are developing, then you have the program give you or show you the 101 draw (The next draw from its database) Draws 101 to 300 will be invisible to you so yoiu can see them when you study the first 100 draws, but as soon as the program shows the next draw to you like the 101 then it becomes part of the visible past draws database, then you see if the 101 boxed was one of the 30 numbers that you predicted or not, then you study the first 101 past draws and make another prediction again, then have the program show to you the next draw, that is the 102 draw and then you see of you won or not then again study the first 102 draws and make the next prediction for draw 103 and then have the program show draw 103 and so on, this way you will be learning how to beat a particular game, a real game either a RNG real game or a real ball drawn game.
You will have two ways of learning, by using the program's built in RNG or by using real past draws from real games, I suggest to try both ways.
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A roulette simulation can also be used for learning to try to beat the roulette, by using stored draws from real roulette games, there are places were they seem to keep records of past roulettes' draws, I seem to have read long ago from rouletes' games on Hamburg Germany and maybe from some other places.
The program should-must show a simulation of a real roulette and move in accord to the stored roulette past draws in its database as if it was a real roulette just now drawing those numbers for the very first time, but those draws should be drawn on demand as needed by the user one at a time, so he or she learns roulette prediction at his or hers own (Slow) time, later the draws could be produced at normal speeds as they would be in a casino.
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Interesting, No?