I wrote a program for the mystery of x.

Now you or anyone can easily get every possible number from every possible x value you plug into it.

It will build the database in a txt file which includes the primers of x and the 24 numbers it generates.

Just type in the 120 possible numbers for x, (one at a time) and your database will be complete for your future reference.

Easy Devil Program Download (1.7Mb)

Mar 25, 2006, 7:21 pm

**This is totally awesome....Thank You.**

**It's what I was going to do on pencil and paper, but decided it was too much. A good tracking of the value of X. Brilliant. What comes after so and so....I love it.....**

**Thanx again.**

It took all day to write it. Got some help with the permutation part of the code. Now we can break the lottery... erm....

right after we are swimming in green backs!

Then again, I'm not going to be to optimistic about anything that attempts to unravel a totally randon game like Pick 3.

but, if donahue can get that many hits in a row, we might be able to do even better.

Edit: Just a note about the way the program works...

All results are rounded up in accordance with standard Boolean mathematics.

Also, when a zero is the first digit of a three digit number in the results, it will not be shown. But you can imply the obvious in that situation, of course.

Mar 25, 2006, 7:44 pm

WoW!! Now aren't we glad Cashman87 put those clues out there? I personally don't play P3, but thank you, SFLIPPO, for taking the initiative and for sharing!! Good Luck and GREAT JOB!!

Thanks flamemoth,

It was an interesting challenge, but not as tough as I thought it might be.

Stalyn,

Thanks.

uh...

If you write down every three digit number from 000 to 999 you will come up with only 120 unique numbers.

A unique number is one like 012, 490, 589, ect...

No two digits are the same. That is a unique number.

A double number is 001, 558, 991, ect...

Two digits are the same. That is a double number.

There are 89 double numbers as far as I can tell. I may have miscounted those??

A triple number is 000, 111, 888, ect...

There are ten of those. That's all.

*note to self....

I get the feeling not everyone is going to understand how to use my program the way it was intended to be used...

the program is great, but one of cashman clues was using the greek translation, even if the formula is correct. we need to connect those greek wold with the formula according to cashman.!!!! the big question is hoe do you work that out.

Mar 25, 2006, 8:21 pm

yeah everyone do not get this program and i am going to include myself as everyone please break it down

Aaron Donahue had absolutely nothing to say about using Greek for his formula.

If you study Aaron Donahue's posts, you should see that he 'remote viewed' the number of x and then permutated x and then applied 4 equations to each of the 6 permutations giving him 24 results.

Nothing about Greek in there.

One goose chase will lead to another, but I assure you that I am applying the same steps as Donahue has.

I don't remote view, but building a database of all the possibilities and then backtesting to correctly apply x values to historical winning picks will result in a key to unlock this mystery if that is possible.

Aaron Donahue had absolutely nothing to say about using Greek for his formula.

If you study Aaron Donahue's posts, you should see that he 'remote viewed' the number of x and then permutated x and then applied 4 equations to each of the 6 permutations giving him 24 results.

Nothing about Greek in there.

One goose chase will lead to another, but I assure you that I am applying the same steps as Donahue has.

I don't remote view, but building a database of all the possibilities and then backtesting to correctly apply x values to historical winning picks will result in a key to unlock this mystery if that is possible.

good point.

First things first, so here are some suggestions to help those who don't understand how to reverse engineer what Aaron Donahue seems to have done. That is, picking half a dozen consecutive winners in the Michigan Pick 3 game.

Step one:

Get the program Easy Devil. There is no installer. Just unzip the folder to whatever location you choose and find the torch icon inside the folder. That is the executable file for the program.

Step two:

Get out a piece of paper and write down all 120 unique numbers. I think it's best to keep them in consecutive order starting with 012 and ending with 789.

Step three:

Run all 120 of the numbers through Easy Devil and build a complete database. Save the datebase to a text file on your computer or print it out as a hard copy.

Step four:

Pick a state with a long history of the Pick 3 game. Two or three years of draw history may be good enough. I don't know yet. I'm not that far into it yet.

Step five:

Pick a starting point in the draw history. Example, you see that 344 was the winning draw for Jan 1, 2002. On Jan 2, 2002 the winning draw was 713. Now you want to locate the number 713 in your data base. You are NOT looking at the x values but only the groups of 24 numbers underneath each x value. When you find the number 713, then you make a note of the x value that came with that group of numbers and assign THAT x value to the draw the day BEFORE the 713 fell. The x value would be assigned to the draw 344. This will require you to make a complete list of all 1000 numbers so you can assign x values to them.

You will have to do this until all of the x values are assigned to the 1000 possible picks. It's a big job. I suspect there may be more than one x value assigned to the same draw, but I don't know as of yet. Ain't been there, ain't done that.

The key is to back up one draw when you assign your x value. In essence you are setting up a precognitive system which should be as effective or more so than Donahue's. His system has difficulty distinquising between 6's and 9's.

Well, I hope that makes sense to everyone and puts them on the intended track. (notice I didn't say 'right' track.) I have no idea if this system will work or not. Sweat at your own risk.

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